Why does AI suck at design?
I asked @OpenAI Codex lead @ajambrosino
His take: 1. Practically, labs prioritized coding because it accelerates AI research, and good design is harder to grade than good code. 2. Structurally, great design requires novelty and an understanding of the culture. A model that outputs the @Linear website every time isn’t good design. Models currently index heavily toward known patterns vs. something new.
He believes the practical issues will be solved, but the issues around novelty and culture may take a while.
Andrew Ambrosino (@ajambrosino) leads the team behind the Codex desktop app at @OpenAI. Codex usage has 6x'd since February, reaching over 5M weekly active users, and nearly 100% of OpenAI's employees use the Codex app regularly (and not just the engineers).
Andrew's personal mission is to build "the best desktop app that has ever existed, full stop." If you've used the Codex app lately, you know he's not far off from that goal.
In our in-depth conversation, we discuss: 🔸 The "zone defense" model of how PMs at OpenAI operate 🔸 Why AI is so bad at design 🔸 Why Andrew thinks the Codex app would have flopped if they'd shipped it in November instead of February (same product—only the model changed) 🔸 What “taste” really means as a professional skill 🔸 How Andrew uses Codex to run his workflows 🔸 His vision for Codex + ChatGPT
Listen now 👇 https://youtu.be/P3KDebPTUrw












