Kotaku says games should embrace tough choices without easy resolutions
Kotaku says it wishes Blood of Dawnwalker would stop bailing the writer out of tough decisions.
TLDR
Kotaku says games shouldn't shy away from forcing players to make tough choices without easy resolutions. Its Blood of Dawnwalker commentary asks the game to stop bailing the writer out, with a blunt plea: "Let me sit with my discomfort, damnit."
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