AMD ray tracing technique reportedly cuts BVH memory use from 80 GB to 1.7 GB
Wccftech reports that AMD's tetrahedral cage technique handles 500 million animated triangles at 60-plus frames per second on a Radeon RX 9070 XT.
TLDR
Wccftech reports that AMD's tetrahedral cage ray tracing technique reduces bounding volume hierarchy (BVH) memory use from 80 GB to 1.7 GB while running 500 million animated triangles at 60-plus frames per second on a Radeon RX 9070 XT. The outlet also reports 90× faster updates.
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AMD ray tracing technique reportedly cuts BVH memory use from 80 GB to 1.7 GB
Wccftech reports that AMD's tetrahedral cage technique handles 500 million animated triangles at 60-plus frames per second on a Radeon RX 9070 XT.