The case for compact action adventures over 100-hour RPGs
Polygon argues that action games are having a moment, contrasting compact adventures with open worlds.
TLDR
“Open worlds are out, compact adventures are in,” Polygon declares. Its pitch is to forget 100-hour RPGs and give action games their moment.
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The case for compact action adventures over 100-hour RPGs
Polygon argues that action games are having a moment, contrasting compact adventures with open worlds.
TLDR
“Open worlds are out, compact adventures are in,” Polygon declares. Its pitch is to forget 100-hour RPGs and give action games their moment.