GamesRadar reports former BioWare dev’s account of “21 days on, one day off” Mass Effect crunch
GamesRadar says cinematic designer Armando Troisi described the RPG as having “a level of ambition that I think was just unheard of at the time.”
TLDR
GamesRadar reports that a former BioWare developer recalled a crunch schedule of “21 days on, one day off” while making Mass Effect. The developer described the experience as “really, really hard, but really worth it.”
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