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The Blood of Dawnwalker's time pressure can cost players freedom, GameRant says

GameRant says the game makes time matter in a way few open-world RPGs do.

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1 Source, 20d ago, first seen 20d ago

TLDR

GameRant describes The Blood of Dawnwalker as exposing a problem with putting an open-world RPG on a clock. It says the game makes time matter in a way few peers do, but that pressure can come at the cost of player freedom.

Combined views

1.4K

1 Source, first seen 20d ago

4 likes1 reposts

Combined views

1.4K

1 Source, first seen 20d ago

4 likes1 reposts

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Sentiment

Positive——Negative

Summary

Not enough discussion yet.

No sentiment analysis available yet.

1 Source

@GameRantThe Blood of Dawnwalker makes time matter in a way few open-world RPGs do, but that pressure can come at the cost of player freedom. https://gamerant.com/blood-of-dawnwalker-30-day-time-limit-open-world-rpg-freedom/?taid=6aa3a7076df06e00010fbf31&utm_campaign=TrueAnthem-GR&utm_medium=Social-Distribution&utm_source=Twitter
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    1 Source

    @GameRantThe Blood of Dawnwalker makes time matter in a way few open-world RPGs do, but that pressure can come at the cost of player freedom. https://gamerant.com/blood-of-dawnwalker-30-day-time-limit-open-world-rpg-freedom/?taid=6aa3a7076df06e00010fbf31&utm_campaign=TrueAnthem-GR&utm_medium=Social-Distribution&utm_source=Twitter
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