The Blood of Dawnwalker's time pressure can cost players freedom, GameRant says
GameRant says the game makes time matter in a way few open-world RPGs do.
TLDR
GameRant describes The Blood of Dawnwalker as exposing a problem with putting an open-world RPG on a clock. It says the game makes time matter in a way few peers do, but that pressure can come at the cost of player freedom.
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