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Guild Wars 3 Previews Detail Combat and Scale Changes

Outlets preview ArenaNet's new momentum system and MMO design choices.

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5 Sources, 27d ago, first seen 27d ago

TLDR

PC Gamer reported ArenaNet expects about 20 players in large Guild Wars 3 combat scenarios due to the new combat and movement approach. GamesRadar covered the studio's 26 years of MMO experience enabling wall-running and weighty combat. Polygon called the game the first MMO for players with real-life schedules. Eurogamer noted developer comments on solving movement and combat problems. Several sources mentioned plans for no subscription fee.

Combined views

153.7K

5 Sources, first seen 27d ago

394 likes26 comments68 saves26 reposts

Combined views

153.7K

5 Sources, first seen 27d ago

394 likes26 comments68 saves26 reposts

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Sentiment

Positive——Negative

Summary

Not enough discussion yet.

No sentiment analysis available yet.

5 Sources

@eurogamerGuild Wars 3's devs think they've found an answer to one of MMOs' biggest problems, but can ArenaNet pull it off? https://www.eurogamer.net/guild-wars-3-preview-movement-combat-gamescom
@PolygonGuild Wars 3 is the First MMO for Fans with ‘Real-Life Schedules’ https://www.polygon.com/guild-wars-3-preview-mmo-stagnant-change/?taid=6a99740a07aa2e0001643082&utm_campaign=trueanthem&utm_medium=social&utm_source=twitter
@pcgamerGuild Wars 3 is smaller scale than Guild Wars 2 because of the new approach to combat and movement https://www.pcgamer.com/games/mmo/guild-wars-3-is-a-lot-smaller-scale-than-guild-wars-2-because-of-the-new-approach-to-combat-and-movement-you-would-probably-see-about-20-players-in-a-large-combat-scenario
@GamesRadar"If we hadn't been making MMOs for 26 years I don't think we could have built this" https://www.gamesradar.com/games/mmo/guild-wars-3-preview-combat-movement-interview-arenanet/
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    5 Sources

    @eurogamerGuild Wars 3's devs think they've found an answer to one of MMOs' biggest problems, but can ArenaNet pull it off? https://www.eurogamer.net/guild-wars-3-preview-movement-combat-gamescom
    @PolygonGuild Wars 3 is the First MMO for Fans with ‘Real-Life Schedules’ https://www.polygon.com/guild-wars-3-preview-mmo-stagnant-change/?taid=6a99740a07aa2e0001643082&utm_campaign=trueanthem&utm_medium=social&utm_source=twitter
    @pcgamerGuild Wars 3 is smaller scale than Guild Wars 2 because of the new approach to combat and movement https://www.pcgamer.com/games/mmo/guild-wars-3-is-a-lot-smaller-scale-than-guild-wars-2-because-of-the-new-approach-to-combat-and-movement-you-would-probably-see-about-20-players-in-a-large-combat-scenario
    @GamesRadar"If we hadn't been making MMOs for 26 years I don't think we could have built this" https://www.gamesradar.com/games/mmo/guild-wars-3-preview-combat-movement-interview-arenanet/
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