MobyGames is expanding its game-credits database into a career platform that connects verified work history with portfolios, professional networks and job listings. MobyGames Professional is currently in beta, with a full 1.0 release planned for autumn.
Product manager Reece Denzel told GamesIndustry.biz that thousands of developers have already claimed their public profile pages. A claim associates a verified person's account with an existing MobyGames page, allowing that person to add context about their work and build a portfolio around it.
A claimed page is not an editable credit roll
The distinction matters because the feature does not give developers direct control over MobyGames' structural credit records. Denzel said identity checks are handled through a human verification process, while the database's existing credit-review process remains in place. Claimed developers can provide details about themselves and their contributions, but those details are identified as coming from the verified developer rather than silently replacing the underlying record.
MobyGames can correct issues such as misspelled names or credits listed under a former name. Its claim page also says verified developers receive priority review when contributing information about themselves. But Eurogamer notes that claiming a profile does not automatically restore someone who was removed from a game's official credits. That kind of disputed or missing record still has to clear the site's verification rules.
MobyGames depends heavily on its contributor and approver community. Credits often come from screenshots of a game's credit roll, though companies sometimes provide spreadsheets or other official material. Denzel described the goal as getting the record as close to accurate as possible without discarding that established review process.
Portfolios sit on top of the database
Professional subscribers can attach images, videos and links to their credits, add longer descriptions of their work, or organize material as separate personal projects. That could let an artist connect a reel to a shipped game or let a designer explain which systems they handled, while keeping the verified credit history visible underneath.
The service also draws on MobyGames' people, company and game records to highlight past collaborators and personalize job listings. Its planned analytics cover skills, salary ranges, hiring, layoffs and geographic trends. Denzel framed that data as a way to help workers and studios understand career connections and spot patterns in an industry marked by repeated hiring and layoffs.
The current Professional price is $14.99 month to month or $11.99 per month when billed annually, with a 45-day free trial. The subscription includes the site's Moby+ and Hobbyist benefits. Atari, which acquired MobyGames in 2022, is effectively betting that a historical credits archive can also serve as infrastructure for the people whose work it records.