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Tactical Focus in Star Wars Zero Company Draws Praise Over Action Style

IGN reports the tactical Star Wars game began life as a Titanfall pitch while players praise and critique it.

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13 Sources, 28d ago, first seen 28d ago

TLDR

IGN states Star Wars Zero Company was originally pitched as a game in the Titanfall universe. One player called it an excellent tactical game held back by its own systems and said several more months of polish would have helped. Others labeled the finished release brilliant and fiery. Titanfall fans responded to the IGN post by expressing ongoing frustration, with posts describing their situation as a permanent humiliation ritual and noting they get nothing from the connection.

Combined views

1.9M

13 Sources, first seen 28d ago

28K likes425 comments2.2K saves1.3K reposts

Combined views

1.9M

13 Sources, first seen 28d ago

28K likes425 comments2.2K saves1.3K reposts
Star Wars Zero Company Wins Over Fans with Tactical Clone Wars Story

Sentiment

Positive31.3%68.7%Negative

Summary

Many accounts criticized Star Wars Zero Company as a boring, overly scripted XCOM-like game with bad camera work and no surprises, while some praised it as enjoyable and brilliant despite performance gripes.

Based on 74 sentiment-bearing replies from 67 accounts across 6 conversations.

Sentiment

Positive31.3%68.7%Negative

Summary

Many accounts criticized Star Wars Zero Company as a boring, overly scripted XCOM-like game with bad camera work and no surprises, while some praised it as enjoyable and brilliant despite performance gripes.

Based on 74 sentiment-bearing replies from 67 accounts across 6 conversations.

13 Sources

@BarondukiMan, Star Wars Zero Company would be an excellent tactical game if it wasn’t constantly fighting against itself. Several more months of polish could’ve made a world of difference.
@IGNStar Wars Zero Company was originally pitched as a game in the Titanfall universe. https://bit.ly/4xAW64k
@YourPalRagsZero Company does not in any way replace Andor.
@GeekTyrantSTAR WARS Fans Say ZERO COMPANY Is a Must-Play If You Love THE CLONE WARS and THE BAD BATCH Link: https://geektyrant.com/news/star-wars-fans-say-zero-company-is-a-must-play-if-you-love-the-clone-wars-and-the-bad-batch
@ThisIsFeliz@IGN Bit Reactor is ex-XCOM and Respawn built Titanfall, so a turn-based Titanfall with a mech as your heavy unit was the obvious pitch. Respawn has shelved two Titanfall projects since Apex; this is the closest that universe got to a new game.
@BrokenGamezHDR_I love Star Wars Zero Company
@danielgewallFinished Zero Company, absolutely brilliant game. I love Star Wars SO MUCH
@SloMoBackSlapStar Wars Zero Company is 🔥🔥. That is all.
@stormfall33Star Wars Zero Company really surprised me with its characters and dialogue. It's written very well. The problem is the gameplay is too simple, anyone playing the game for few hours could think of 10 ideas to make it more fun and it just feels like they needed a few months to add in deeper mechanics and dial the balancing in. There's 7 characters and you can recruit up to 20 people for your team.. but the squad cap is only 4 and the people you don't take on missions have nothing to do so most of them are never being used. It's also very hard for them to die so you aren't going to be cycling in and out characters. Making and recruiting your own custom characters is pointless because if I can only use 4, why would I take Glup Shitto over a Jedi and a Mandalorian? There's no A-team and B-team to manage, it's just "pick your 4 favorites" You can send crew members on unplayable operations but it doesn't seem to matter who you send for what task. Each mission has a briefing that tells you NOTHING about what the battlefield will be like or who you might want to bring with you on the mission, and when the mission starts all your characters are randomly placed so you usually end up with your supports stuck in the frontline while your tank is in the back. I'm new to XCOM-likes but all of this seems like no-brainer fixes that will hopefully happen in future patches. 👍
@poreyneelWE GOT GOOD SW GAME BUT AT WHAT COST FUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
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    13 Sources

    @BarondukiMan, Star Wars Zero Company would be an excellent tactical game if it wasn’t constantly fighting against itself. Several more months of polish could’ve made a world of difference.
    @IGNStar Wars Zero Company was originally pitched as a game in the Titanfall universe. https://bit.ly/4xAW64k
    @YourPalRagsZero Company does not in any way replace Andor.
    @GeekTyrantSTAR WARS Fans Say ZERO COMPANY Is a Must-Play If You Love THE CLONE WARS and THE BAD BATCH Link: https://geektyrant.com/news/star-wars-fans-say-zero-company-is-a-must-play-if-you-love-the-clone-wars-and-the-bad-batch
    @ThisIsFeliz@IGN Bit Reactor is ex-XCOM and Respawn built Titanfall, so a turn-based Titanfall with a mech as your heavy unit was the obvious pitch. Respawn has shelved two Titanfall projects since Apex; this is the closest that universe got to a new game.
    @BrokenGamezHDR_I love Star Wars Zero Company
    @danielgewallFinished Zero Company, absolutely brilliant game. I love Star Wars SO MUCH
    @SloMoBackSlapStar Wars Zero Company is 🔥🔥. That is all.
    @stormfall33Star Wars Zero Company really surprised me with its characters and dialogue. It's written very well. The problem is the gameplay is too simple, anyone playing the game for few hours could think of 10 ideas to make it more fun and it just feels like they needed a few months to add in deeper mechanics and dial the balancing in. There's 7 characters and you can recruit up to 20 people for your team.. but the squad cap is only 4 and the people you don't take on missions have nothing to do so most of them are never being used. It's also very hard for them to die so you aren't going to be cycling in and out characters. Making and recruiting your own custom characters is pointless because if I can only use 4, why would I take Glup Shitto over a Jedi and a Mandalorian? There's no A-team and B-team to manage, it's just "pick your 4 favorites" You can send crew members on unplayable operations but it doesn't seem to matter who you send for what task. Each mission has a briefing that tells you NOTHING about what the battlefield will be like or who you might want to bring with you on the mission, and when the mission starts all your characters are randomly placed so you usually end up with your supports stuck in the frontline while your tank is in the back. I'm new to XCOM-likes but all of this seems like no-brainer fixes that will hopefully happen in future patches. 👍
    @poreyneelWE GOT GOOD SW GAME BUT AT WHAT COST FUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
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