Mass Effect: Universe reportedly planned timelines shaped by earlier choices
Rock Paper Shotgun reports BioWare technical director Romain Toutain described combining saves and accounting for conflicting decisions.
TLDR
In Rock Paper Shotgun's account, BioWare technical director Romain Toutain described a Mass Effect: Universe system for generating timelines from earlier choices and combined saves. Insider Gaming reports the game was canceled. If a player killed a character needed for a later mission, designers could keep the mission completable or let it fail. Toutain said the system worked well despite being difficult to set up, but it was never a released feature.
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