GTA 6's visual style and map-size claims
SucumbaGames says Rockstar's Rob Nelson told Trois Couleurs that the studio seeks a distinct visual style, not absolute photorealism, and gameplay that feels realistic without becoming needlessly slow.
TLDR
SucumbaGames, citing a Trois Couleurs interview, reports that Rockstar development lead Rob Nelson described the studio's visuals as closer to animation than absolute photorealism. The aim, he explained, is a distinct point of view rather than total realism—a principle that also applies to gameplay.
Separately, a user shared a video they describe as a flight across an old 2015 version of GTA 6's map. The user claims Vice City is twice as big as Los Santos, with smaller towns outside it, and that the final game's map is larger than that version.
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GTA 6's visual style and map-size claims
SucumbaGames says Rockstar's Rob Nelson told Trois Couleurs that the studio seeks a distinct visual style, not absolute photorealism, and gameplay that feels realistic without becoming needlessly slow.