Diablo 5 will change monster level scaling to make power gains feel stronger
Game director Joe Shely told PC Gamer that automatic scaling can undermine the series’ power fantasy, though Blizzard has not settled on the replacement system.
TLDR
Blizzard plans to change how Diablo 5 scales monsters as players level up. Game director Joe Shely told PC Gamer that automatic scaling can make a new level or strong item feel less meaningful because enemies grow at the same time. The studio wants character gains to register more clearly in combat, but Shely said the team has not fully discussed the system and did not explain what will replace Diablo 3 and Diablo 4’s approach.
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