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Fire Emblem Fortune's Weave reportedly added Eshmel halfway through development

A post quotes director Toshiyuki Kusakihara saying Eshmel was created to connect the four protagonists' stories, which converge in the game's second half.

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4 Sources, 15d ago, first seen 15d ago

TLDR

A post sharing remarks from director Toshiyuki Kusakihara quotes him saying players begin Fire Emblem Fortune's Weave as Eshmel—a character added halfway through development. The original plan let players choose one of four protagonists and follow them to the end. Kusakihara says keeping those individual perspectives after the stories merged didn't feel right, so Eshmel was created to take a broader view of all four protagonists.

Combined views

157.8K

4 Sources, first seen 15d ago

2.8K likes37 comments266 saves210 reposts

Combined views

157.8K

4 Sources, first seen 15d ago

2.8K likes37 comments266 saves210 reposts

Sentiment

Positive33.3%66.7%Negative

Summary

Some accounts welcomed Eshmel's addition to Fire Emblem Fortune's Weave for self-insert customization and the parallel story's scale, while others objected to the self-insert and said the recruit mechanics hurt strategic impact.

Based on 23 sentiment-bearing replies from 21 accounts across 2 conversations.

Sentiment

Positive33.3%66.7%Negative

Summary

Some accounts welcomed Eshmel's addition to Fire Emblem Fortune's Weave for self-insert customization and the parallel story's scale, while others objected to the self-insert and said the recruit mechanics hurt strategic impact.

Based on 23 sentiment-bearing replies from 21 accounts across 2 conversations.

4 Sources

@Stealth40kFire Emblem Fortune's Weave is being directed by Toshiyuki Kusakihara. He also directed Fire Emblem: Three Houses. Masahiro Hihuchi is the Producer from the Intelligent Systems side and Nintendo's resident JRPG expert, Genki Yokota is the Producer from the Nintendo side.
@Genki_JPNFire Emblem: Fortune's Weave Director Toshiyuki Kusakihara says the character Eshmel was added halfway through development! "The game begins with the player controlling Eshmel, but to be honest, this character didn't even exist until partway through development. Eshmel was another protagonist we added right at the end. Our initial idea was that players would choose whichever of the four protagonists they liked and then keep fighting with that protagonist through to the end. But something about that never quite felt right to me. The issue was that it didn’t really feel like the four stories were coming together into one in a satisfying way. As I mentioned earlier, once the game reaches its second half, the story comes together into one, and the four protagonists gather in one place. But even after that, if we continued to follow the story through each of their individual perspectives, it just wouldn't have felt like it matched the concept of multiple stories converging into one. That led us to realize that we needed another character who could take a broader view of all four protagonists. So, our thinking was, 'If we just had one more person, all the stories would come together nicely!' And that's how Eshmel was born. We were already halfway through development, but I went to the team and said, 'Sorry, but we’re adding one more character.' (Laughs)" https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-23-fire-emblem-fortunes-weave-part-2/?slug=ask-the-developer-vol-23-fire-emblem-fortunes-weave-part-2
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    4 Sources

    @Stealth40kFire Emblem Fortune's Weave is being directed by Toshiyuki Kusakihara. He also directed Fire Emblem: Three Houses. Masahiro Hihuchi is the Producer from the Intelligent Systems side and Nintendo's resident JRPG expert, Genki Yokota is the Producer from the Nintendo side.
    @Genki_JPNFire Emblem: Fortune's Weave Director Toshiyuki Kusakihara says the character Eshmel was added halfway through development! "The game begins with the player controlling Eshmel, but to be honest, this character didn't even exist until partway through development. Eshmel was another protagonist we added right at the end. Our initial idea was that players would choose whichever of the four protagonists they liked and then keep fighting with that protagonist through to the end. But something about that never quite felt right to me. The issue was that it didn’t really feel like the four stories were coming together into one in a satisfying way. As I mentioned earlier, once the game reaches its second half, the story comes together into one, and the four protagonists gather in one place. But even after that, if we continued to follow the story through each of their individual perspectives, it just wouldn't have felt like it matched the concept of multiple stories converging into one. That led us to realize that we needed another character who could take a broader view of all four protagonists. So, our thinking was, 'If we just had one more person, all the stories would come together nicely!' And that's how Eshmel was born. We were already halfway through development, but I went to the team and said, 'Sorry, but we’re adding one more character.' (Laughs)" https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-23-fire-emblem-fortunes-weave-part-2/?slug=ask-the-developer-vol-23-fire-emblem-fortunes-weave-part-2
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