Warlock: Dungeons & Dragons skips waypoints to encourage exploration
IGN reports that the developers deliberately left out waypoints because they want players to explore. GamesRadar says the goal is for discoveries to feel driven by players’ own actions.
TLDR
Warlock: Dungeons & Dragons avoids waypoints by design, IGN reports, because its developers want players to explore. GamesRadar describes the open-world game’s goal as making players feel that “when they found things, it was based on their actions.”
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