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WoW Developers Intentionally Ease Hardest Dungeons and Raids

Developers confirm the reductions aim to boost player willingness to try tanking and healing.

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1 Source, 30d ago, first seen 30d ago

TLDR

PC Gamer reports that World of Warcraft developers deliberately lowered the difficulty of some of the game's toughest dungeons and raids. The changes were made on purpose to encourage more players to experiment with tanking and healing roles. A quoted developer notes greater willingness among players to say they would like to try those positions. The article presents the adjustments as intentional decisions by the development team.

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27.4K

1 Source, first seen 30d ago

16 likes3 saves1 reposts

Combined views

27.4K

1 Source, first seen 30d ago

16 likes3 saves1 reposts

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1 Source

@pcgamerSome of WoW's hardest dungeons and raids have gotten just a bit easier—that's on purpose https://www.pcgamer.com/games/world-of-warcraft/some-of-wows-hardest-dungeons-and-raids-have-gotten-just-a-bit-easier-thats-on-purpose-developers-say
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    1 Source

    @pcgamerSome of WoW's hardest dungeons and raids have gotten just a bit easier—that's on purpose https://www.pcgamer.com/games/world-of-warcraft/some-of-wows-hardest-dungeons-and-raids-have-gotten-just-a-bit-easier-thats-on-purpose-developers-say
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