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UNCANNY reportedly uses Nvidia DLSS 5 for real-time game remasters

Wccftech praises the visual changes to classic and modern games, but says the early-alpha engine has issues with older DirectX compatibility and rendering consistency.

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1 Source, 14d ago, first seen 14d ago

TLDR

Wccftech reports that UNCANNY is a modding project using Nvidia DLSS 5 neural rendering for real-time game remastering. The outlet calls comparison screenshots promising, but says the project remains in early alpha, with issues including compatibility with older DirectX games and consistency in neural rendering.

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5.4K

1 Source, first seen 14d ago

33 likes3 comments4 saves2 reposts

Combined views

5.4K

1 Source, first seen 14d ago

33 likes3 comments4 saves2 reposts

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1 Source

@wccftechNVIDIA DLSS 5 neural rendering fuels UNCANNY remastering engine, and both classic and modern games suddenly look like new titles. 🔗https://wccf.tech/1l8sg Although UNCANNY is still in early alpha with plenty of issues, including compatibility with older DirectX games and consistency within neural rendering across everything, the comparison screenshots shared online already show incredible promise.
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    1 Source

    @wccftechNVIDIA DLSS 5 neural rendering fuels UNCANNY remastering engine, and both classic and modern games suddenly look like new titles. 🔗https://wccf.tech/1l8sg Although UNCANNY is still in early alpha with plenty of issues, including compatibility with older DirectX games and consistency within neural rendering across everything, the comparison screenshots shared online already show incredible promise.
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