Developer Charcher introduced PokéBonk on Oct. 14 as a 3D survivors-like that combines Pokémon mechanics with a world built around movement and verticality. RetroGems' report includes Charcher's announcement and says the project draws heavily from Megabonk's horde-survival structure.
The official game page was running beta version 0.6.3 at the time of publication. It lets players enter as guests without creating an account, and it describes PokéBonk as an unofficial, free and nonprofit fan game with no ads, purchases or donations.
How a run works
Players begin with Bulbasaur, Charmander or Squirtle. Their partner attacks approaching enemies automatically while the player moves through the 3D environment. Leveling up presents upgrade cards that can add a move, strengthen an existing attack or provide a vitamin, according to RetroGems.
The game is built around Kanto's original 151 Pokémon, including evolutions and Ultimate attacks. That does not mean every Pokémon is available at the beginning of a run. The progression loop centers on improving a starter and evolving partners while surviving increasingly dense groups of wild Pokémon.
PokéBonk currently has two reported modes. Classic mode divides a run into zones with guardians and a shrine, while Survival mode continues with endless hordes and milestones. That structure makes the Megabonk comparison more than a visual shortcut: Charcher specifically described the game's mechanics and the vertical design of its 3D world as strongly inspired by Megabonk.