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Fable's approach to designing non-playable characters

GameRant describes Playground Games' approach in the reboot as more difficult but potentially more rewarding.

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1 Source, 16d ago, first seen 16d ago

TLDR

GameRant says Playground Games' Fable reboot is taking a more difficult, potentially more rewarding approach to non-playable character design. The outlet frames that choice as a case against a tempting shortcut in open-world RPGs.

Combined views

1.5K

1 Source, first seen 16d ago

5 likes2 saves1 reposts

Combined views

1.5K

1 Source, first seen 16d ago

5 likes2 saves1 reposts

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Sentiment

Positive——Negative

Summary

Not enough discussion yet.

No sentiment analysis available yet.

1 Source

@GameRantPlayground Games' Fable reboot is taking a more difficult, and potentially more rewarding, approach to its non-playable character design. https://gamerant.com/fable-handcrafted-npcs-procedural-generation-open-world-rpgs/?taid=6aa898b17956c300013326e8&utm_campaign=TrueAnthem-GR&utm_medium=Social-Distribution&utm_source=Twitter
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    1 Source

    @GameRantPlayground Games' Fable reboot is taking a more difficult, and potentially more rewarding, approach to its non-playable character design. https://gamerant.com/fable-handcrafted-npcs-procedural-generation-open-world-rpgs/?taid=6aa898b17956c300013326e8&utm_campaign=TrueAnthem-GR&utm_medium=Social-Distribution&utm_source=Twitter
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