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IGN says The Blood of Dawnwalker avoids familiar Unreal Engine 5 pitfalls

IGN describes the game as “shockingly free of technical problems,” though its writer would still avoid running it on a handheld gaming PC.

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1 Source, 23d ago, first seen 23d ago

TLDR

After a week of play, IGN says The Blood of Dawnwalker has avoided familiar Unreal Engine 5 pitfalls. The outlet reports that it doesn't have the same crashing and stuttering issues as Star Wars Zero Company and scales down much better than Halo: Campaign Evolved. Despite that praise, its writer would still avoid running it on a handheld gaming PC.

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136.2K

1 Source, first seen 23d ago

1.1K likes149 comments69 saves45 reposts

Combined views

136.2K

1 Source, first seen 23d ago

1.1K likes149 comments69 saves45 reposts

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1 Source

@IGNThe Blood of Dawnwalker runs on Unreal Engine 5, and has been shockingly free of technical problems. It proves that PC games on Unreal don't have to suck. https://bit.ly/46vlexD
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    1 Source

    @IGNThe Blood of Dawnwalker runs on Unreal Engine 5, and has been shockingly free of technical problems. It proves that PC games on Unreal don't have to suck. https://bit.ly/46vlexD
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