Microsoft introduces DirectX ray-tracing preview for more efficient scene updates
Digital Foundry's William Judd reports Microsoft's RX 9070 sample rose from 1.2 to 79 FPS.
TLDR
Microsoft engineer Amar Patel introduced clustered geometry and partitioned top-level acceleration structures in a DirectX developer preview. Digital Foundry's William Judd reports one Microsoft RX 9070 sample rose from 1.2 to 79 FPS, while Hardware Busters' crmaris reports different figures for a Microsoft sample. Neither sample result shows what gains shipped games will see. Using the preview requires a supporting driver and Windows Developer Mode.
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