World of Warcraft: Forever and the case for friction in MMO quest design
PC Gamer says World of Warcraft: Forever convinced its writer that modern MMO quest design has lost too much.
TLDR
PC Gamer's commentary argues that World of Warcraft: Forever highlights losses in modern MMO quest design. It describes its preferred direction bluntly: “Reject three-quest conformity, embrace friction.”
Combined views
37.3K
1 Source, first seen 5d ago
World of Warcraft: Forever and the case for friction in MMO quest design
PC Gamer says World of Warcraft: Forever convinced its writer that modern MMO quest design has lost too much.
TLDR
PC Gamer's commentary argues that World of Warcraft: Forever highlights losses in modern MMO quest design. It describes its preferred direction bluntly: “Reject three-quest conformity, embrace friction.”