Chris Dring Says Witcher 4 Cannot Use Cost-Driven Development
The Game Business editor shares his view during a Gamescom interview on large-scale game budgets.
TLDR
Christopher Dring, Editor-In-Chief and Co-Founder of The Game Business, stated in an interview that cost-driven development prevents games like The Witcher 4. He added that he doubts GTA 6 followed a cost-driven approach and is 100 percent sure it did not. The remarks come from the outlet's first big Gamescom interview and were posted on X under the account @thegamebusiness.
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