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Chris Dring Says Witcher 4 Cannot Use Cost-Driven Development

The Game Business editor shares his view during a Gamescom interview on large-scale game budgets.

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1 Source, 29d ago, first seen 29d ago

TLDR

Christopher Dring, Editor-In-Chief and Co-Founder of The Game Business, stated in an interview that cost-driven development prevents games like The Witcher 4. He added that he doubts GTA 6 followed a cost-driven approach and is 100 percent sure it did not. The remarks come from the outlet's first big Gamescom interview and were posted on X under the account @thegamebusiness.

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1 Source, first seen 29d ago

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Combined views

9.1K

1 Source, first seen 29d ago

23 likes1 comments3 saves1 reposts

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1 Source

@Chris_DringOur first big Gamescom interview. "If you want to have a cost-driven development, and that’s a proper business thinking for lots of games, you cannot make a game like The Witcher 4. I doubt if GTA 6 was a cost-driven development. In fact, I’m 100% sure it wasn’t.”
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    1 Source

    @Chris_DringOur first big Gamescom interview. "If you want to have a cost-driven development, and that’s a proper business thinking for lots of games, you cannot make a game like The Witcher 4. I doubt if GTA 6 was a cost-driven development. In fact, I’m 100% sure it wasn’t.”
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