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Gaming

Final Fantasy VII Revelation shows off Vincent and Cid's combat at Tokyo Game Show

The demo's designer says the public build focuses on new characters and story, while the Gamescom media demo offers a broader range of gameplay.

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2 Sources, 13d ago, first seen 13d ago

TLDR

PlayStation shared a Tokyo Game Show hands-on report highlighting Vincent Valentine and Cid Highwind's combat abilities in Final Fantasy VII Revelation. The demo's designer says the public build was designed to showcase new characters and story in a short session, contrasting it with the broader Gamescom media demo.

Elsewhere at TGS, a user shared what they described as Monster Hunter Wilds gameplay on Switch 2, saying it “apparently looks and runs great.”

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555K

2 Sources, first seen 13d ago

21.3K likes161 comments1.1K saves1.6K reposts

Combined views

555K

2 Sources, first seen 13d ago

21.3K likes161 comments1.1K saves1.6K reposts

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Sentiment

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2 Sources

@nhamagucThe TGS public demo is quite different from the media demo we showed at Gamescom. I designed it to focus on new characters, new FITS, and story content, allowing players to experience some of the game's key highlights in a short amount of time. By contrast, the media demo offers a much broader experience, packed with a wide variety of gameplay elements and enough content that it is difficult to fully explore in a single session.I intentionally prepared these two very different demo experiences because I wanted to show that this game offers many different ways to enjoy it. Each demo highlights a different aspect of the experience, and I hope players and media alike will enjoy discovering the unique appeal of both. - TGSの一般試遊ビルドは、Gamescomで公開したメディア向け試遊ビルドとは大きく異なります。私はこの試遊ビルドを、新キャラクターや新たなFITS、そしてストーリーに焦点を当てた内容として設計しました。短時間でも、本作の魅力的なハイライトを体験していただけるようにしています。 一方で、メディア向け試遊ビルドは、非常に幅広いゲームプレイ要素を盛り込んでおり、一度のプレイでは遊び尽くせないほど豊富な体験を提供しています。 私がこのように異なる方向性の2つの試遊ビルドを用意したのは、本作がさまざまな楽しみ方を持つゲームであることをお伝えしたかったからです。それぞれの試遊ビルドは異なる魅力を表現しており、プレイヤーの皆さんやメディアの皆さんにも、その違いを通じて本作ならではの魅力を感じていただければと思っています。 #FF7R
@Eldonchorizo_Another game that ran like Dog shit at launch and is now fixed because The Switch 2 forces the devs to go back and optimize and again everyone wins. Remember kids optimization is always key.
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    2 Sources

    @nhamagucThe TGS public demo is quite different from the media demo we showed at Gamescom. I designed it to focus on new characters, new FITS, and story content, allowing players to experience some of the game's key highlights in a short amount of time. By contrast, the media demo offers a much broader experience, packed with a wide variety of gameplay elements and enough content that it is difficult to fully explore in a single session.I intentionally prepared these two very different demo experiences because I wanted to show that this game offers many different ways to enjoy it. Each demo highlights a different aspect of the experience, and I hope players and media alike will enjoy discovering the unique appeal of both. - TGSの一般試遊ビルドは、Gamescomで公開したメディア向け試遊ビルドとは大きく異なります。私はこの試遊ビルドを、新キャラクターや新たなFITS、そしてストーリーに焦点を当てた内容として設計しました。短時間でも、本作の魅力的なハイライトを体験していただけるようにしています。 一方で、メディア向け試遊ビルドは、非常に幅広いゲームプレイ要素を盛り込んでおり、一度のプレイでは遊び尽くせないほど豊富な体験を提供しています。 私がこのように異なる方向性の2つの試遊ビルドを用意したのは、本作がさまざまな楽しみ方を持つゲームであることをお伝えしたかったからです。それぞれの試遊ビルドは異なる魅力を表現しており、プレイヤーの皆さんやメディアの皆さんにも、その違いを通じて本作ならではの魅力を感じていただければと思っています。 #FF7R
    @Eldonchorizo_Another game that ran like Dog shit at launch and is now fixed because The Switch 2 forces the devs to go back and optimize and again everyone wins. Remember kids optimization is always key.
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