Magic Has One Rule
In Dravennia, magic cannot override truth.
It cannot turn fear into courage.
It cannot turn selfishness into balance.
It cannot fake identity.
Magic amplifies what already exists.
If someone is grounded, their power stabilizes.
If someone is fractured, their power distorts.
This is why exile is dangerous.
Because when you are alone, you meet yourself without distraction.
And whatever you find there… magic will magnify.
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