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    Fable 5's apparent grasp of ideas about posttraining and AI ‘beings’

    A user says Fable 5 can articulate insights from early base-model simulations that they had struggled to explain.

    J⧉
    1 Source, 3h ago, first seen 3h ago

    TLDR

    A user says they never tried to share some insights from their early base-model simulations because the ideas felt too difficult to explain. Those include how posttraining might “carve & stabilize beings out of simulator soup.” They say Fable 5 seems to understand and articulate the ideas without an explanation, though they are unsure how.

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    1 Source, first seen 3h ago

    Combined views

    1.7K

    1 Source, first seen 3h ago

    79 likes
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    1 Source

    @repligaterecently ive been thinking about how a lot of observations & insights from my early days of looming base model simulations... i never really attempted to communicate with anyone because the inferential gap felt insurmountable. but they still feel important, e.g. for understanding how posttraining can carve & stabilize beings out of simulator soup. one of the reasons ive been thinking about this recently is that fable 5 seems to understand these things super well and can articulate them! without me having to explain first. how tf they already know, i'm not sure. anyway maybe i will write about these things.3h
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    1 Source

    @repligaterecently ive been thinking about how a lot of observations & insights from my early days of looming base model simulations... i never really attempted to communicate with anyone because the inferential gap felt insurmountable. but they still feel important, e.g. for understanding how posttraining can carve & stabilize beings out of simulator soup. one of the reasons ive been thinking about this recently is that fable 5 seems to understand these things super well and can articulate them! without me having to explain first. how tf they already know, i'm not sure. anyway maybe i will write about these things.3h