Perplexity Computer reportedly built a browser-based open-world game using about $2,000 in credits
A user says the build used Standard Mode with Opus 5.5 to rent GPUs, run headless Blender, download assets and design audio.
TLDR
A user says Perplexity Computer can design and build an end-to-end, browser-based open-world game using rented GPUs, headless Blender, procedural design, downloaded assets and audio design. They say the build used about $2,000 worth of credits and share a link to play it.
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