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    PuzzleJAX Benchmark Tests LLMs on Puzzle Games

    Work presented at IEEE Conference on Games evaluates LLMs against search and reinforcement learning on PuzzleScript titles.

    JT
    2 Sources, 27d ago, first seen 27d ago

    TLDR

    Julian Togelius posted about a talk at the IEEE Conference on Games. Co-author Smearle presented PuzzleJax, created with several collaborators. The project supplies a GPU-accelerated engine and language for benchmarking tree search, reinforcement learning, and LLM reasoning on puzzle games. The post states that LLMs perform poorly on PuzzleScript games while search performs well and reinforcement learning performs decently. An arXiv paper titled PuzzleJAX: A Benchmark for Reasoning and Learning describes the same engine and its intended uses for game generation, testing, and understanding experiments.

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    2 Sources, first seen 27d ago

    Combined views

    1K

    2 Sources, first seen 27d ago

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    2 Sources

    @togeliusLast but not least of our talks at IEEE Conference on Games: @Smearle_RH presenting our work on PuzzleJax, done with @doveliyuchen , @gdrtodd_ , @Amidos2006 , @utheprodigyn , and @jzh_000. The LLMs are, well, NOT GOOD at Puzzlescript games. Search is great and RL is decent.

    2 Sources

    @togeliusLast but not least of our talks at IEEE Conference on Games: @Smearle_RH presenting our work on PuzzleJax, done with @doveliyuchen , @gdrtodd_ , @Amidos2006 , @utheprodigyn , and @jzh_000. The LLMs are, well, NOT GOOD at Puzzlescript games. Search is great and RL is decent.