Inside the case study:
• Marble for rapid world design and iteration • Spark 2.0 for browser-native Gaussian splat streaming • Three.js gameplay and interaction systems • A Blender integration connected directly to the live runtime
Read more: https://www.worldlabs.ai/case-studies/icare
Millions of Gaussian splats, rendered directly in the browser.
For ICARE, the creative team designed and iterated 7 worlds with Marble, then streamed them in real time using Spark 2.0 and Three.js
Here's how the pipeline works ↓🧵
