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    LLM roleplay personas keep an assistant-associated core, a post reports

    The post’s author says roleplay personas in Gemma and Llama progressively differentiate from an assistant-associated core across model layers. Generated story characters, they report, lack that core.

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    1 Source, 25d ago, first seen 25d ago

    TLDR

    A post describes using sparse autoencoder (SAE) features to examine internal behavior in Gemma and Llama. The author reports that roleplay personas retain an assistant-associated core while progressively differentiating from it across model layers; generated story characters lack that core. They also report features associated with an “Immersive Simulation Mode” that distinguish immersive roleplay and story generation from the default assistant. In certain cases, the author says, those features activate even in the default assistant context, making its behavior “bizarre.”

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    1 Source, first seen 25d ago

    Combined views

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    1 Source, first seen 25d ago

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    3 reposts

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    1 Source

    @senseternaWhat happens internally when an LLM switches from the default Assistant to a persona in a roleplay context or a character in a generated story? Can these events be studied at the component level, and what insights can this bring? Using Sparse Autoencoder (SAE) features as such components in Gemma and Llama, we find two things: 1) Roleplay personas keep an Assistant-associated core and progressively differentiate from it through model layers. Story characters don't have that core. 2) There are features associated with an "Immersive Simulation Mode" (ISM), which separate immersive generation in roleplay or story-writing contexts from the default Assistant. In certain cases, these features activate even in the default Assistant context, turning its behavior bizarre! Link in thread 1/n

    1 Source

    @senseternaWhat happens internally when an LLM switches from the default Assistant to a persona in a roleplay context or a character in a generated story? Can these events be studied at the component level, and what insights can this bring? Using Sparse Autoencoder (SAE) features as such components in Gemma and Llama, we find two things: 1) Roleplay personas keep an Assistant-associated core and progressively differentiate from it through model layers. Story characters don't have that core. 2) There are features associated with an "Immersive Simulation Mode" (ISM), which separate immersive generation in roleplay or story-writing contexts from the default Assistant. In certain cases, these features activate even in the default Assistant context, turning its behavior bizarre! Link in thread 1/n