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    GPT-6 Astra showcase highlights 3D anatomy, browser games and a walkable Van Gogh town

    OpenAI highlights community builds made with GPT-6 Astra. Astra Atlas’s creator says their browsing tool gathers 366 builds, with side-by-side videos grouped by category and links to the original creators.

    Peter WelinderPW
    Boris PowerBP
    j⧉nusJ⧉
    20 Sources, ,

    TLDR

    OpenAI’s community showcase describes projects built with GPT-6 Astra, including 2,234 modeled anatomical parts in 3D, a Manhattan recreation in Unreal Engine, and six Van Gogh paintings turned into a walkable town in Three.js. It also features browser games and a mixed-reality air traffic simulator. A community member announced Astra Atlas, saying it lets people browse 366 GPT-6 Astra builds through side-by-side videos grouped by category, with links to the original creators.

    Combined views

    1.5M

    20 Sources, first seen 25d ago

    Combined views

    1.5M

    20 Sources, first seen 25d ago

    6.1K likes
    25d ago
    first seen 25d ago
    6.1K likes
    960 comments
    3.8K saves
    630 reposts
    960 comments
    3.8K saves
    630 reposts

    Sentiment

    Positive84.2%15.8%Negative

    Summary

    Many accounts praised Astra for quickly producing impressive videos, games, and interactive sites by controlling Blender, while negative replies called the results compute waste or questioned AI's real value.

    Based on 157 sentiment-bearing replies from 146 accounts across 8 conversations.

    Sentiment

    Positive84.2%15.8%Negative

    Summary

    Many accounts praised Astra for quickly producing impressive videos, games, and interactive sites by controlling Blender, while negative replies called the results compute waste or questioned AI's real value.

    Based on 157 sentiment-bearing replies from 146 accounts across 8 conversations.

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    20 Sources

    Kuan Yu@phuakuanyu366 things people built with gpt-6 astra. made astra atlas to browse them all. videos side by side, grouped by category, with links to the original creators. @OpenAIDevs more for the community showcase.25d
    OpenAI Developers@OpenAIDevsRT @OpenAIDevs: https://x.com/i/article/209853182452822016023d
    Derrick Choi@derrickcchoiMade a Monaco Grand Prix final lap film with Astra. 🏎️ 87 seconds. All 22 F-1 cars. 2,610 frames to render at 4K 30fps. Codex wrote the scripts to build and animate the Blender scene and also wrote the original stereo soundtrack in Python for engine RPM, gear changes, passing cars and tunnel reverb. Used High reasoning for this!21d
    Jerome | InsaneUnreal@insaneUEFNGPT-6 made GTA 6 beach house using MCP tools! Running Astra only through Blender MCP didn’t work for me, since it was mainly using primitive shapes to build the assets. Now, with @Atlas3DAI workflows and Tripo, that changed! Initially, I thought Tripo P2 would be the way to go: low-poly results straight into Blender. I tried it, but I didn’t get the results I wanted. Don’t get me wrong, P2 is great and a big improvement over P1, I just wanted more detail for this project. So I ended up using Tripo 3.1. First, I needed a good starting point. I gave Astra some concept art and YouTube links, and it generated great reference images to work with. With Atlas workflows, I used those references to generate images for all the individual parts. Using Atlas MCP, I exported them and automatically renamed everything based on the prompts. The next step was feeding the images into Atlas Batch Composer so it could run all the 3D generations in one go. I asked Astra to optimize the generated assets to either 5K or 1K triangles, depending on their form and size. After a few tests, Astra made the process faster and faster. I gave it all 70 high-poly assets and let it run. Astra then took care of the whole build. It imported the optimized assets into Blender and used the reference images to start recreating the house. I only had to give it directional feedback twice and manually rescale a few things. There were still a lot of parts, though. Each beam was a separate object, and I knew that wasn’t ideal if I wanted to export the house to UEFN or Unreal Engine. So I asked Astra to export only the unique assets. Then, using UEFN MCP, it rebuilt everything 1:1 while reusing modular parts like beams and windows. I really enjoyed watching it place all the pieces in UEFN, almost like watching a timelapse of the house being built!21d
    vogel@ryanvogelthis video was created entirely by astra controlling blender i just gave general direction and storylines, it controlled renders, rotos, tracking full vfx breakdown here:21d
    Roberto Nickson@rpnicksonWhat’s the wildest thing you’ve built in 3D with GPT-6 Astra? I’m teaming up with @OpenAIDevs to see what you got. RT and drop a link, render or video in the replies. You’ve got 24 hours.21d
    behr@axbehrYou can just build an FPS Astra built me a starcraft inspired game in unity in 36 hours. It generated textures with image gen, modeled and rigged creatures in Blender, and coded the weapons and enemy AI Oh and it shot and edited this launch trailer21d
    neilson@neilsonksAtlas beta access is rolling out to users, some ideas for API developers - give Astra "eyes" in Blender, let it place and render new camera views with Atlas - 3D reconstruction (this video uses 9 image inputs of my studio to make a scene, any Zillow apartment works) - graybox-to-world, use depth inputs and generate multi-view renders of a scene21d
    World Labs@theworldlabsRT @neilsonks: Atlas beta access is rolling out to users, some ideas for API developers - give Astra "eyes" in Blender, let it place and r…21d
    Peter Welinder@npewRT @rpnickson: What’s the wildest thing you’ve built in 3D with GPT-6 Astra? I’m teaming up with @OpenAIDevs to see what you got. RT and…21d

    20 Sources

    Kuan Yu@phuakuanyu366 things people built with gpt-6 astra. made astra atlas to browse them all. videos side by side, grouped by category, with links to the original creators. @OpenAIDevs more for the community showcase.25d
    OpenAI Developers@OpenAIDevsRT @OpenAIDevs: https://x.com/i/article/209853182452822016023d
    Derrick Choi@derrickcchoiMade a Monaco Grand Prix final lap film with Astra. 🏎️ 87 seconds. All 22 F-1 cars. 2,610 frames to render at 4K 30fps. Codex wrote the scripts to build and animate the Blender scene and also wrote the original stereo soundtrack in Python for engine RPM, gear changes, passing cars and tunnel reverb. Used High reasoning for this!21d
    Jerome | InsaneUnreal@insaneUEFNGPT-6 made GTA 6 beach house using MCP tools! Running Astra only through Blender MCP didn’t work for me, since it was mainly using primitive shapes to build the assets. Now, with @Atlas3DAI workflows and Tripo, that changed! Initially, I thought Tripo P2 would be the way to go: low-poly results straight into Blender. I tried it, but I didn’t get the results I wanted. Don’t get me wrong, P2 is great and a big improvement over P1, I just wanted more detail for this project. So I ended up using Tripo 3.1. First, I needed a good starting point. I gave Astra some concept art and YouTube links, and it generated great reference images to work with. With Atlas workflows, I used those references to generate images for all the individual parts. Using Atlas MCP, I exported them and automatically renamed everything based on the prompts. The next step was feeding the images into Atlas Batch Composer so it could run all the 3D generations in one go. I asked Astra to optimize the generated assets to either 5K or 1K triangles, depending on their form and size. After a few tests, Astra made the process faster and faster. I gave it all 70 high-poly assets and let it run. Astra then took care of the whole build. It imported the optimized assets into Blender and used the reference images to start recreating the house. I only had to give it directional feedback twice and manually rescale a few things. There were still a lot of parts, though. Each beam was a separate object, and I knew that wasn’t ideal if I wanted to export the house to UEFN or Unreal Engine. So I asked Astra to export only the unique assets. Then, using UEFN MCP, it rebuilt everything 1:1 while reusing modular parts like beams and windows. I really enjoyed watching it place all the pieces in UEFN, almost like watching a timelapse of the house being built!21d
    vogel@ryanvogelthis video was created entirely by astra controlling blender i just gave general direction and storylines, it controlled renders, rotos, tracking full vfx breakdown here:21d
    Roberto Nickson@rpnicksonWhat’s the wildest thing you’ve built in 3D with GPT-6 Astra? I’m teaming up with @OpenAIDevs to see what you got. RT and drop a link, render or video in the replies. You’ve got 24 hours.21d
    behr@axbehrYou can just build an FPS Astra built me a starcraft inspired game in unity in 36 hours. It generated textures with image gen, modeled and rigged creatures in Blender, and coded the weapons and enemy AI Oh and it shot and edited this launch trailer21d
    neilson@neilsonksAtlas beta access is rolling out to users, some ideas for API developers - give Astra "eyes" in Blender, let it place and render new camera views with Atlas - 3D reconstruction (this video uses 9 image inputs of my studio to make a scene, any Zillow apartment works) - graybox-to-world, use depth inputs and generate multi-view renders of a scene21d
    World Labs@theworldlabsRT @neilsonks: Atlas beta access is rolling out to users, some ideas for API developers - give Astra "eyes" in Blender, let it place and r…21d
    Peter Welinder@npewRT @rpnickson: What’s the wildest thing you’ve built in 3D with GPT-6 Astra? I’m teaming up with @OpenAIDevs to see what you got. RT and…21d