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    How humanoid robots' control techniques could help wheeled robots

    A post argues that reinforcement-learning whole-body control techniques developed for humanoids could also benefit wheeled robots, particularly in safety, reliability and adaptation.

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    TLDR

    The post predicts that wheeled robots will benefit from reinforcement-learning whole-body control techniques developed for humanoids, citing safety, reliability and adaptation.

    Combined views

    20.6K

    7 Sources, first seen 18h ago

    158 likes

    Combined views

    20.6K

    7 Sources, first seen 18h ago

    158 likes
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    18h ago
    first seen 18h ago
    13 comments
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    20 reposts

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    13 comments
    49 saves
    20 reposts

    Sentiment

    Positive——Negative

    Summary

    Not enough discussion yet.

    No sentiment analysis available yet.

    7 Sources

    @chris_j_paxtonEven wheeled robots will benefit from the RL whole body control techniques developed for humanoids - for safety, reliability, adaptation
    @xiaolonw@chris_j_paxton What does RL add here compared to doing IK?
    @kun_h____Why RL for System 0? Wheeled semi-humanoids are sometimes treated as a “simple” control problem because they don’t need to walk. I think that misses most of the challenge, unless you’re happy with a robot that moves like a turtle. RL gives us a dynamics-aware controller that can track aggressively and precisely while staying compliant and robust to infeasible or adversarial commands. Training it on human trajectories also gives us a useful prior over natural whole-body postures, which lets us keep the tracking objective surprisingly simple. In our teleop benchmarks, this translated directly into faster task completion.

    7 Sources

    @chris_j_paxtonEven wheeled robots will benefit from the RL whole body control techniques developed for humanoids - for safety, reliability, adaptation
    @xiaolonw@chris_j_paxton What does RL add here compared to doing IK?
    @kun_h____Why RL for System 0? Wheeled semi-humanoids are sometimes treated as a “simple” control problem because they don’t need to walk. I think that misses most of the challenge, unless you’re happy with a robot that moves like a turtle. RL gives us a dynamics-aware controller that can track aggressively and precisely while staying compliant and robust to infeasible or adversarial commands. Training it on human trajectories also gives us a useful prior over natural whole-body postures, which lets us keep the tracking objective surprisingly simple. In our teleop benchmarks, this translated directly into faster task completion.