I just one-shotted a 3D world with proper collision physics using the @SpAItial_AI API and @playcanvas
Here's how i did it:
-> Install the spaitial-playcanvas-world skill: npx skills add spaitial-dev/spaitial-playcanvas-world
-> Open Cursor or your preferred coding agent
-> Paste the following prompt or use your own:
"Using /spaitial-playcanvas-world skill and the spaitial api key provided build a PlayCanvas game from this world prompt:
An empty monumental desert sci-fi palace interior with colossal stone arches, sand-dusted floors, bronze industrial machinery, filtered sunlight through high slit windows, carved geometric walls, long ceremonial corridors, immense scale, cinematic warm shadows, ancient-futurist architecture, quiet unoccupied environment. No people, no humans, no characters."
This skill covers World and Collision mesh generation using the SpAItial api, and viewer + physics using Playcanvas.