3h ago

Composer 2.5 Handles 80% Of Game Dev Tasks For VC Martin Casado

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After a couple more days with Composer 2.5, I've got a pretty good sense of what it can do for game dev, specifically this mouse cursor racing game I'm building. It nailed ~80% of the features I threw at it, from planning to execution. Pretty amazing. I did have to switch to Opus 4.7 MAX a few times for features that need stronger visual understanding, like adding a 360 loop to the track or nailing a specific visual effect I had in mind. But man, Opus 4.7 MAX is expensive. Composer 2.5's visual understanding is weaker than Opus 4.7, but for most other things it's pretty damn close, and 10x cheaper. So it's now my default. The beauty of Cursor is I can switch models whenever I want, so I'm never stuck on one. Really excited for the larger incoming model. I have a feeling it's going to shine at planning. Can't wait!

9:04 AM · May 23, 2026 View on X