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    AI prototyping and the judgment behind product decisions

    a16z argues that AI has collapsed the cost of building products, but not the cost of knowing what to build.

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    4 Sources, 16d ago, first seen 16d ago

    TLDR

    a16z describes a shift from “spec, scope, build” to “build, play, design, ship.” Its argument: prototypes are cheap, but great products still require taste, judgment and a clear understanding of what users actually need.

    Combined views

    384.7K

    4 Sources, first seen 16d ago

    3.4K likes

    Combined views

    384.7K

    4 Sources, first seen 16d ago

    3.4K likes
    145 comments
    3.8K saves
    435 reposts

    Sentiment

    Positive——Negative

    Summary

    Not enough discussion yet.

    No sentiment analysis available yet.

    145 comments
    3.8K saves
    435 reposts

    Sentiment

    Positive——Negative

    Summary

    Not enough discussion yet.

    No sentiment analysis available yet.

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    4 Sources

    @a16zAI has collapsed the cost of building products, but not the cost of knowing what to build. - The old loop: spec, scope, build - The new loop: build, play, design, ship Prototypes are cheap. Great products still require taste, judgment, and a clear understanding of what users actually need. a16z's @joshelman on the artifact a product manager actually produces: https://www.a16z.news/p/product-management-is-still-all-about
    @joshelmanSharing a talk about product management and storytelling I gave a couple of weeks ago. Captures a lot of my history and thinking about why some things are changing in product management with AI, but the key, storytelling, is not https://youtu.be/WT-_33sQUEY?si=R8TutneGui9CIiiJ
    @EvanishThe best, nuanced take on what customer development means in the “I can prototype that in an hour” era of AI:
    @hnshahRT @Evanish: The best, nuanced take on what customer development means in the “I can prototype that in an hour” era of AI:

    4 Sources

    @a16zAI has collapsed the cost of building products, but not the cost of knowing what to build. - The old loop: spec, scope, build - The new loop: build, play, design, ship Prototypes are cheap. Great products still require taste, judgment, and a clear understanding of what users actually need. a16z's @joshelman on the artifact a product manager actually produces: https://www.a16z.news/p/product-management-is-still-all-about
    @joshelmanSharing a talk about product management and storytelling I gave a couple of weeks ago. Captures a lot of my history and thinking about why some things are changing in product management with AI, but the key, storytelling, is not https://youtu.be/WT-_33sQUEY?si=R8TutneGui9CIiiJ
    @EvanishThe best, nuanced take on what customer development means in the “I can prototype that in an hour” era of AI:
    @hnshahRT @Evanish: The best, nuanced take on what customer development means in the “I can prototype that in an hour” era of AI: