• Home
  • Technology
  • Gaming
  • Entertainment
  • World & Business
  • Science
  • Sports
  • AI
HomeTechnologyGamingEntertainmentWorld & BusinessScienceSportsAI
  • HomeTechnologyGamingEntertainmentWorld & BusinessScienceSportsAI
    • Home
    • Technology
    • Gaming
    • Entertainment
    • World & Business
    • Science
    • Sports
    • AI
    AI

    Employee prototypes’ role in Anthropic’s roadmap

    A recap of a conversation with Anthropic’s head of design credits Artifacts’ side panel with changing how users saw Claude: from something to chat with to something to make things with.

    SO
    HS
    LL
    4 Sources, ,

    TLDR

    Recapping a conversation with Anthropic’s head of design, the host describes a bottom-up process: employees build prototypes with AI, coworkers gravitate toward some of them, and that internal traction guides what ships. The recap frames designers’ role as opening new ways to use an increasingly capable model. A post sharing the recap emphasizes “build to learn”—make something to answer a question, then put it in someone’s hands—and argues that cheaper software creation makes judgment about what deserves to exist more important.

    Combined views

    22K

    4 Sources, first seen 19d ago

    Combined views

    22K

    4 Sources, first seen 19d ago

    105 likes
    19d ago
    first seen 19d ago
    105 likes
    9 comments
    115 saves
    16 reposts

    Sentiment

    Positive——Negative

    Summary

    Not enough discussion yet.

    No sentiment analysis available yet.

    9 comments
    115 saves
    16 reposts
    Today's Rank

    —

    Not ranked yet

    Today's Rank

    —

    Not ranked yet

    Sentiment

    Positive——Negative

    Summary

    Not enough discussion yet.

    No sentiment analysis available yet.

    4 Sources

    @soleioSPC Design Chat 07 • Soleio × Joel In the future of AI commerce, @joellewenstein believes the user’s role should be visionary. If you have a point of view, express it. AI should then figure out how to make it happen. Watch our full Design Chat at @SPC
    @hnshahThere are a handful of people I’ll stop and listen to when they talk about how software gets made. Soleio and Joel are two of them. They’ve been doing this long enough to know what is durable and what was mostly a habit of the last era. Joel talks about “build to learn,” which feels even more important now. You make something because you have a question. Put it in someone’s hands and see what you learn. That seems to be how Anthropic builds. People make prototypes, coworkers start using the good ones, and some of those ideas find their way into the product. Artifacts is the perfect example. Put what Claude made beside the conversation and suddenly people saw Claude differently. They went from talking to Claude to making something with it. As software gets cheaper to make, judgment matters more. We’re now tasked with identifying what deserves to exist and what’s worth someone’s attention? Soleio and Joel have lived through enough generations of software to recognize the ideas that keep working even when the technology underneath them changes. There’s a lot of that in this conversation.
    @ListenLabsListen Labs was one of exactly two products @AnthropicAI's Head of Product Design, @joellewenstein, named when asked what earns an outside tool a spot at Anthropic. "Do you provide something beyond what we can code internally," he said. "It sounds like an obvious statement, but ultimately that's the bar." Honored to be in daily use at Anthropic alongside an incredible product, @figma.

    4 Sources

    @soleioSPC Design Chat 07 • Soleio × Joel In the future of AI commerce, @joellewenstein believes the user’s role should be visionary. If you have a point of view, express it. AI should then figure out how to make it happen. Watch our full Design Chat at @SPC
    @hnshahThere are a handful of people I’ll stop and listen to when they talk about how software gets made. Soleio and Joel are two of them. They’ve been doing this long enough to know what is durable and what was mostly a habit of the last era. Joel talks about “build to learn,” which feels even more important now. You make something because you have a question. Put it in someone’s hands and see what you learn. That seems to be how Anthropic builds. People make prototypes, coworkers start using the good ones, and some of those ideas find their way into the product. Artifacts is the perfect example. Put what Claude made beside the conversation and suddenly people saw Claude differently. They went from talking to Claude to making something with it. As software gets cheaper to make, judgment matters more. We’re now tasked with identifying what deserves to exist and what’s worth someone’s attention? Soleio and Joel have lived through enough generations of software to recognize the ideas that keep working even when the technology underneath them changes. There’s a lot of that in this conversation.
    @ListenLabsListen Labs was one of exactly two products @AnthropicAI's Head of Product Design, @joellewenstein, named when asked what earns an outside tool a spot at Anthropic. "Do you provide something beyond what we can code internally," he said. "It sounds like an obvious statement, but ultimately that's the bar." Honored to be in daily use at Anthropic alongside an incredible product, @figma.