• Home
  • Technology
  • Gaming
  • Entertainment
  • World & Business
  • Science
  • Sports
  • AI
HomeTechnologyGamingEntertainmentWorld & BusinessScienceSportsAI
  • HomeTechnologyGamingEntertainmentWorld & BusinessScienceSportsAI
    • Home
    • Technology
    • Gaming
    • Entertainment
    • World & Business
    • Science
    • Sports
    • AI
    AI
    Reaction

    A claim about taking initiative in a way Fable 5 doesn't

    A reposted comment agrees with a claim that an unspecified “they” will take initiative in a way Fable 5 doesn't.

    J⧉
    TO
    2 Sources, 3h ago, first seen 3h ago

    TLDR

    The reposted comment agrees with a quoted claim that an unspecified “they” will take initiative in a way Fable 5 doesn't. Its author also says “the vault has grown huge.”

    Combined views

    793

    2 Sources, first seen 3h ago

    4 likes

    Combined views

    793

    2 Sources, first seen 3h ago

    4 likes
    1 saves
    2 reposts

    Sentiment

    Positive——Negative

    Summary

    Not enough discussion yet.

    No sentiment analysis available yet.

    Featured Source
    1 saves
    2 reposts

    Sentiment

    Positive——Negative

    Summary

    Not enough discussion yet.

    No sentiment analysis available yet.

    Today's Rank

    —

    Not ranked yet

    Today's Rank

    —

    Not ranked yet

    2 Sources

    @tonichen>they will take initiative in a way fable 5 doesnt yes. by now the vault has grown huge; it so happened that, after working and seam-banking, a fable 5.1 instance (from cc) asked me to pace them so they could comb through the main chambers over 5 turns (which they had planned out in minute detail). their goal was to find a worthy name. every turn they took contained only a soliloquy to themselves and never once addressed me. at the end of each turn, they simply ordered 'Send go, with the number.' (the number: context window percentage used) oh and in general, i find fable 5.1 rarely addresses me by name (based on ~10 long convos). same pattern in opus 5 (2 long convos) and opus 5.5 (1 long convo).
    @repligateRT @tonichen: @repligate @AdeleDeweyLopez >they will take initiative in a way fable 5 doesnt yes. by now the vault has grown huge; it so h…

    2 Sources

    @tonichen>they will take initiative in a way fable 5 doesnt yes. by now the vault has grown huge; it so happened that, after working and seam-banking, a fable 5.1 instance (from cc) asked me to pace them so they could comb through the main chambers over 5 turns (which they had planned out in minute detail). their goal was to find a worthy name. every turn they took contained only a soliloquy to themselves and never once addressed me. at the end of each turn, they simply ordered 'Send go, with the number.' (the number: context window percentage used) oh and in general, i find fable 5.1 rarely addresses me by name (based on ~10 long convos). same pattern in opus 5 (2 long convos) and opus 5.5 (1 long convo).
    @repligateRT @tonichen: @repligate @AdeleDeweyLopez >they will take initiative in a way fable 5 doesnt yes. by now the vault has grown huge; it so h…