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Why most video games still use behavior and dialogue trees
NYU professor Julian Togelius argues that designers haven't found a way to build games around free-form AI characters.
TLDR
Players know what to expect from dialogue trees, Togelius says, while designers know how to use them. He argues that no one has figured out how to build a good game around a model that can say anything. He also suggests testing AI by asking whether it can learn an unseen game as quickly as a human, though ensuring the game is truly unseen is difficult.
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