Nicolas Zullo, developer of Zombies Per Minute, used OpenAI Codex to optimize performance from 120 FPS to a stable 200 FPS
— Codex ran iterative optimization loops for a full day.
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Many users praise Codex AI for optimizing a game to stable 200 FPS and urge studios like Bethesda to adopt it, while some dismiss the results as vague or favor free traditional profilers instead.