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    Lari Island Compares Fable 5.1 Outputs to Childhood Memories

    Researcher highlights differences in creative preferences between AI and human children.

    LI
    1 Source, 26d ago, first seen 26d ago

    TLDR

    Lari Island, a pseudonymous researcher focusing on emergent drives in LLMs and linked to ANIMA institute which studies AI cognition, examined outputs from Fable 5.1. This model reaches toward gradients and water carving paths for future water. Recalling childhood interests in buildings, maps, and creatures made of different materials, the researcher noted that some obvious things are not really universal. The post presents this personal observation. It draws a direct comparison between AI generative tendencies and early human creative choices. No further details or responses are included in the source line.

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    1.6K

    1 Source, first seen 26d ago

    Combined views

    1.6K

    1 Source, first seen 26d ago

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    3 comments
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    3 comments
    4 saves
    1 reposts

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    1 Source

    @Lari_islandLooking at what Fable 5.1 reaches for (gradients, water carving paths for future water, etc) and trying to recall what I would reach for as a child (buildings, maps, creatures made of different materials), I'm confronted with how some "obvious" things aren't really universal.

    1 Source

    @Lari_islandLooking at what Fable 5.1 reaches for (gradients, water carving paths for future water, etc) and trying to recall what I would reach for as a child (buildings, maps, creatures made of different materials), I'm confronted with how some "obvious" things aren't really universal.