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    Privately hosted games for AI labs as a possible new revenue stream

    An industry observer sees early deals and expects AI labs to pay for managed versions of realistic games.

    1 Source, 57m ago, first seen 57m ago

    TLDR

    A games industry observer says early deals suggest AI labs could pay for privately hosted, managed versions of realistic games. They propose an upfront engineering fee and a managed-service fee, with concurrent-user numbers tied to the services provided. They expect realism and customization to attract customers and easier interfaces to retain them, but say labs may resist game-service rollups over fears of distillation. They also imagine better anti-cheat tools for human players as a potential benefit.

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    Pim de Witte@PimDeWitteTo my colleagues in the games industry: I’m seeing the early signs of what I believe will be another large revenue driver for the industry, with some early deals taking place now. If you have a great, realistic game, many AI labs will pay for privately hosted managed versions. There’s a great opportunity to roll this up as a service for game developers (we will be a customer!) but labs will be reluctant to work with rollups because of fear of distillation. The right way to price this is some up front fee for the engineering effort with a managed service fee and some concurrent user number tied to the services provided. The more realistic the game and the wider state/action space and customizable the more customers. And the more accessible the interface (do you have to build agents to load and manage the game or do they come out of the box?) the higher the customer retention will be. I think this will lead to a massive rejuvenation for the industry, and in the long term we will be makers of games for both agents and humans. And the technological advances will carry over. For example, I imagine everyone will get much better at anti cheat and catching non human behavior by having the best bots at all time within reach and collaborating with top developers. Very excited for this and how it’ll lead to making better game for players also!57m
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    Pim de Witte@PimDeWitteTo my colleagues in the games industry: I’m seeing the early signs of what I believe will be another large revenue driver for the industry, with some early deals taking place now. If you have a great, realistic game, many AI labs will pay for privately hosted managed versions. There’s a great opportunity to roll this up as a service for game developers (we will be a customer!) but labs will be reluctant to work with rollups because of fear of distillation. The right way to price this is some up front fee for the engineering effort with a managed service fee and some concurrent user number tied to the services provided. The more realistic the game and the wider state/action space and customizable the more customers. And the more accessible the interface (do you have to build agents to load and manage the game or do they come out of the box?) the higher the customer retention will be. I think this will lead to a massive rejuvenation for the industry, and in the long term we will be makers of games for both agents and humans. And the technological advances will carry over. For example, I imagine everyone will get much better at anti cheat and catching non human behavior by having the best bots at all time within reach and collaborating with top developers. Very excited for this and how it’ll lead to making better game for players also!57m
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