The systems and writing in Astra’s Ultima-style RPG
A user shares a link to try Astra’s attempt at an Ultima-style role-playing game, describing it as using feedback from agents to improve.
TLDR
A user points to Astra’s RPG as an example of both strengths and weaknesses: they praise its “one shot” creation of a complex game with interlocking systems, but call the plot boring, the writing “meh” and the themes weak. They also share a link for readers to try the game.
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