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    The systems and writing in Astra’s Ultima-style RPG

    A user shares a link to try Astra’s attempt at an Ultima-style role-playing game, describing it as using feedback from agents to improve.

    EM
    2 Sources, 18d ago, first seen 18d ago

    TLDR

    A user points to Astra’s RPG as an example of both strengths and weaknesses: they praise its “one shot” creation of a complex game with interlocking systems, but call the plot boring, the writing “meh” and the themes weak. They also share a link for readers to try the game.

    Combined views

    29.1K

    2 Sources, first seen 18d ago

    likes

    Combined views

    29.1K

    2 Sources, first seen 18d ago

    149 likes
    149
    14 comments
    28 saves
    8 reposts

    Sentiment

    Positive——Negative

    Summary

    Not enough discussion yet.

    No sentiment analysis available yet.

    14 comments
    28 saves
    8 reposts

    Sentiment

    Positive——Negative

    Summary

    Not enough discussion yet.

    No sentiment analysis available yet.

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    Today's Rank

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    2 Sources

    @emollickSo here is Astra's attempt to make an Ultima-style RPG game using feedback from agents to improve, etc. Good look at both strengths (one shot complex game with interlocking systems) & weaknesses (boring plot, meh writing, weak LLMy themes, etc.) Try it: https://the-ninth-shore-tides.netlify.app/

    2 Sources

    @emollickSo here is Astra's attempt to make an Ultima-style RPG game using feedback from agents to improve, etc. Good look at both strengths (one shot complex game with interlocking systems) & weaknesses (boring plot, meh writing, weak LLMy themes, etc.) Try it: https://the-ninth-shore-tides.netlify.app/