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IsoVRBench uses synthetic video pairs to test video reward models

Its creators say video reward models struggle with shuffled or held frames, even though humans can perceive the changes.

10 Sources, 2h ago, first seen 2h ago

TLDR

The IsoVRBench team says it produces preference labels without human annotation by changing one aspect of a video to make a lower-quality counterpart. It reports that video reward models struggle with shuffled or held frames. The team says its model, trained on 160,000 synthetic pairs, performed comparably to one trained on 180,000 human labels. It also reports better VBench-2.0 results and higher human preference when synthetic and human data were combined.

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10 Sources

Stella Li @ COLM@StellaLisyWhat are interventions❓ Starting from an anchor video, we apply perturbations to a specific dimension to create a (lower quality) counterpart, obtaining preference labels by construction. Interventions need to be 1) perceivable, 2) confined to the target dimension, and 3) plausible as generator output. We propose eight interventions as shown in figure.2h
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    10 Sources

    Stella Li @ COLM@StellaLisyWhat are interventions❓ Starting from an anchor video, we apply perturbations to a specific dimension to create a (lower quality) counterpart, obtaining preference labels by construction. Interventions need to be 1) perceivable, 2) confined to the target dimension, and 3) plausible as generator output. We propose eight interventions as shown in figure.2h
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