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    Mollick Shares GPT-6 Astra 3D Zork Adaptation

    A Wharton professor shared a browser-based Three.js version of the 1977 text adventure.

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    6 Sources, 26d ago, first seen 26d ago

    TLDR

    Ethan Mollick, Associate Professor at Wharton, posted on X that he prompted GPT-6 Astra to turn the 1977 text adventure Zork into a full 3D action-adventure game. Mollick posted that the output kept the original plot and puzzles, added fight scenes, and built characters and environments in Three.js. A playable first-person version is available at zork-underground-empire.netlify.app. The project is open source on GitHub. Mollick noted the AI made many judgment calls to keep the result interesting, and that players can still be eaten by a Grue.

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    212.8K

    6 Sources, first seen 26d ago

    Combined views

    212.8K

    6 Sources, first seen 26d ago

    2K likes
    2K likes
    168 comments
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    142 reposts
    168 comments
    703 saves
    142 reposts

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    6 Sources

    @emollickThis impressed me: I asked GPT-6 Astra to turn Zork (the classic 1977 text adventure) into a full 3D action-adventure game It kept the original plot & puzzles, added fight scenes, and built all of the characters & environments directly in Threejs Play: https://zork-underground-empire.netlify.app/
    @simonwThis is very impressive, a whole lot better than any of my experimental games I've built with other models
    @DanielleFongRT @simonw: This is very impressive, a whole lot better than any of my experimental games I've built with other models

    6 Sources

    @emollickThis impressed me: I asked GPT-6 Astra to turn Zork (the classic 1977 text adventure) into a full 3D action-adventure game It kept the original plot & puzzles, added fight scenes, and built all of the characters & environments directly in Threejs Play: https://zork-underground-empire.netlify.app/
    @simonwThis is very impressive, a whole lot better than any of my experimental games I've built with other models
    @DanielleFongRT @simonw: This is very impressive, a whole lot better than any of my experimental games I've built with other models