(1/5) Excited to introduce MLP-Splatting, a novel way to decompose a scene into object-/part-level primitives!
Each object can be represented with a few tens of light-field-based primitives (c.f. 3DGS: hundreds+).
w/ @cheng_yuzh21715 @XinKong_IC @paulhjkelly @AjdDavison