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Gemini 4's writing and multi-agent work in a prelaunch assessment

A prelaunch tester praises Gemini 4's creativity and writing but says it lags at complex multi-agent work.

Ethan MollickEM
2 Sources, 1h ago, first seen 1h ago

TLDR

After spending time with Gemini 4 before launch, one tester calls it a big jump over earlier Gemini models and says its personality is more pleasant and distinct from Claude and Astra. They say it is creative and a good writer, but lags at complex multi-agent work, tends to be too certain and can be a little lazy. They also say the Antigravity harness isn't quite as good as the competition.

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2 Sources, first seen 1h ago

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2 Sources, first seen 1h ago

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2 Sources

Ethan Mollick@emollickI spent a decent amount of time with Gemini 4 before launch. Overall, Gemini 4 is a big jump over previous Gemini models and it is the first non-OpenAI/Anthropic model to pass the Fable/Mythos/Astra bar. It is also much more pleasant and more agentic then previous Gemini models, without the weird personality issues that you often found in Gemini 3 series models. In fact, a big advantage is that has a very different personality and sense of taste than Claude or Astra, making it a good addition to the AI world. On the usefulness side, in some areas it is at least at par with OpenAI and Anthropic (it is quite creative and a good writer), but in others it lags, including at complex multi-agent work. It has a tendency to be too certain about its conclusions and a little lazy, issues not helped by the Antigravity harness not being quite as good as the competition. Still, I expect to see rapid improvements in model abilities using Gemini 4 as a base. Here is a fun example: "create the ultimate brutalist city builder. you should have lots of controls over buildings in ways that are delightful and inuitive to people who just want to play, but are sophisticated and deep for people who know something about architecture. you should be able to play a lot with design and approach. there should be simulation modes and different ways to view or experience the city. make it stunning. i want to host this on netlify in the end" Astra Max in Codex: https://t.co/lyalJY4E4g 5.1 Max in Code: https://t.co/WNt4lA05B6 Argon in Antigravity:1h
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    2 Sources

    Ethan Mollick@emollickI spent a decent amount of time with Gemini 4 before launch. Overall, Gemini 4 is a big jump over previous Gemini models and it is the first non-OpenAI/Anthropic model to pass the Fable/Mythos/Astra bar. It is also much more pleasant and more agentic then previous Gemini models, without the weird personality issues that you often found in Gemini 3 series models. In fact, a big advantage is that has a very different personality and sense of taste than Claude or Astra, making it a good addition to the AI world. On the usefulness side, in some areas it is at least at par with OpenAI and Anthropic (it is quite creative and a good writer), but in others it lags, including at complex multi-agent work. It has a tendency to be too certain about its conclusions and a little lazy, issues not helped by the Antigravity harness not being quite as good as the competition. Still, I expect to see rapid improvements in model abilities using Gemini 4 as a base. Here is a fun example: "create the ultimate brutalist city builder. you should have lots of controls over buildings in ways that are delightful and inuitive to people who just want to play, but are sophisticated and deep for people who know something about architecture. you should be able to play a lot with design and approach. there should be simulation modes and different ways to view or experience the city. make it stunning. i want to host this on netlify in the end" Astra Max in Codex: https://t.co/lyalJY4E4g 5.1 Max in Code: https://t.co/WNt4lA05B6 Argon in Antigravity:1h
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