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    Thomas Ricouard Tests Astra on 2D Hack and Slash Game

    The iOS developer posted a video of Hollowflux, a fluid-based game created with Astra.

    TR
    1 Source, 26d ago, first seen 26d ago

    TLDR

    Engineer Thomas Ricouard shared on X that he tested Astra on a 2D game with fluids and water effects. He stated the tool performed well on art style, fluid dynamics, and combat feedback. It produced Hollowflux, which he described as an extremely fun and fast-paced hack and slash game with simulated water and lighting effects. The post includes a 47-second video attachment showing the gameplay. Ricouard is known for open-source apps including IceCubesApp and MovieSwiftUI.

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    1 Source, first seen 26d ago

    Combined views

    22.5K

    1 Source, first seen 26d ago

    390 likes
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    23 reposts

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    26 comments
    177 saves
    23 reposts
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    1 Source

    @DimillianI wanted to test Astra on a 2D game with fluids/water effects, and it did extremely well on the art style, fluid dynamics, and the combat feedback itself. It created Hollowflux, an extremely fun and fast-paced hack ’n’ slash with beautiful simulated water and lighting effects.

    1 Source

    @DimillianI wanted to test Astra on a 2D game with fluids/water effects, and it did extremely well on the art style, fluid dynamics, and the combat feedback itself. It created Hollowflux, an extremely fun and fast-paced hack ’n’ slash with beautiful simulated water and lighting effects.