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    TypeGPU and ruNNtime setup reportedly runs AI inference and rendering in real time

    A user says ruNNtime handles local inference while TypeGPU lets inference and rendering share GPU resources directly, without copying data. Jev can add a semantic layer to the pipeline.

    Charlie CheeverCC
    Konrad ReczkoKR
    2 Sources, ,

    TLDR

    A user describes a setup combining TypeGPU, ruNNtime and Jev that runs three separate neural-network inferences plus rendering in real time. They credit ruNNtime with efficient local inference and TypeGPU with letting inference and rendering share GPU resources without copying data. They outline a pipeline that takes camera and microphone input through Moonshine, YOLO26 and DepthART, then Jev, to produce lights, shadows and bloom effects. Jev, they say, can sit between the models and rendering to add the semantic component.

    Combined views

    71.9K

    2 Sources, first seen 20d ago

    Combined views

    71.9K

    2 Sources, first seen 20d ago

    663 likes
    20d ago
    first seen 20d ago
    663 likes
    32 comments
    490 saves
    80 reposts
    32 comments
    490 saves
    80 reposts

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    2 Sources

    Konrad Reczko@reczko_konradTypeGPU + ruNNtime + Jev @typesafeai is a very fun combo :D ruNNtime gives me efficient local inference, TypeGPU lets inference and rendering share GPU resources directly with zero copy. That’s 3 separate NN inferences plus rendering, all happening in realtime Since we control the pipeline, Jev can just sit in the middle and add the semantic bit. camera + mic → Moonshine + YOLO26 + DepthART → Jev → lights, shadows and bloom20d
    Charlie Cheever@ccheeverRT @reczko_konrad: TypeGPU + ruNNtime + Jev @typesafeai is a very fun combo :D ruNNtime gives me efficient local inference, TypeGPU lets i…20d

    2 Sources

    Konrad Reczko@reczko_konradTypeGPU + ruNNtime + Jev @typesafeai is a very fun combo :D ruNNtime gives me efficient local inference, TypeGPU lets inference and rendering share GPU resources directly with zero copy. That’s 3 separate NN inferences plus rendering, all happening in realtime Since we control the pipeline, Jev can just sit in the middle and add the semantic bit. camera + mic → Moonshine + YOLO26 + DepthART → Jev → lights, shadows and bloom20d
    Charlie Cheever@ccheeverRT @reczko_konrad: TypeGPU + ruNNtime + Jev @typesafeai is a very fun combo :D ruNNtime gives me efficient local inference, TypeGPU lets i…20d