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    Browser-game demo adds a spaceship-key hunt to a World Labs Marble world

    The creator says the demo uses three.js, spark, crashcat and navcat, and shares a video tour of the technology on World Labs’ YouTube channel.

    IS
    1 Source, 15d ago, first seen 15d ago

    TLDR

    A developer says they built a browser-game demo inside a Gaussian splat scene created with World Labs Marble, featuring a fetch quest to find missing spaceship keys. They shared the project’s GitHub repository and a video on World Labs’ YouTube channel. The creator describes the video as a tour of making the scene playable, covering rendering, collision and navigation meshes, first-person controls, character lighting and shadows, and pathfinding.

    Combined views

    23.5K

    1 Source, first seen 15d ago

    Combined views

    23.5K

    1 Source, first seen 15d ago

    97 likes
    97 likes
    8 comments
    73 saves
    6 reposts

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    8 comments
    73 saves
    6 reposts

    Sentiment

    Positive——Negative

    Summary

    Not enough discussion yet.

    No sentiment analysis available yet.

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    1 Source

    @isaac_mason_I made a little gaussian splat game demo set in a world created in World Labs Marble, using three.js + spark + crashcat + navcat, and I made a video about it! On the @theworldlabs youtube channel now: https://youtu.be/TiLRhSdGsqY + project github: https://github.com/isaac-mason/scifi-fetch-quest My interest in game programming started from a place of curiosity after watching videos like SimonDev's three.js game tutorials. I tried to create something of the same spirit for this one :) It's a tour of the building blocks and concepts that come together to build a browser game inside a gaussian splat scene. It covers: - rendering gaussian splats with three.js + spark with level of detail - splat collision mesh generation - splat navigation mesh generation - adding a first person character controller - baking light probes for a gaussian splat to get environment lighting on characters - casting shadows from characters on a proxy mesh - character pathfinding + navigation mesh queries for quest ribbons - a silly prototype fetch quest in the game world to find the missing spaceship keys I don't think the game will win any awards 😛 but I hope it is a fun & useful game technology tour. Enjoy!

    1 Source

    @isaac_mason_I made a little gaussian splat game demo set in a world created in World Labs Marble, using three.js + spark + crashcat + navcat, and I made a video about it! On the @theworldlabs youtube channel now: https://youtu.be/TiLRhSdGsqY + project github: https://github.com/isaac-mason/scifi-fetch-quest My interest in game programming started from a place of curiosity after watching videos like SimonDev's three.js game tutorials. I tried to create something of the same spirit for this one :) It's a tour of the building blocks and concepts that come together to build a browser game inside a gaussian splat scene. It covers: - rendering gaussian splats with three.js + spark with level of detail - splat collision mesh generation - splat navigation mesh generation - adding a first person character controller - baking light probes for a gaussian splat to get environment lighting on characters - casting shadows from characters on a proxy mesh - character pathfinding + navigation mesh queries for quest ribbons - a silly prototype fetch quest in the game world to find the missing spaceship keys I don't think the game will win any awards 😛 but I hope it is a fun & useful game technology tour. Enjoy!