AI-driven Snood decompilation reportedly achieves a byte-for-byte match
A user says they reverse engineered the 2001 Game Boy Advance game in about two weeks of on-and-off work, using Opus, Codex and dozens of parallel DeepSeek V4.1 agents.
TLDR
A user reports decompiling Snood for Game Boy Advance with AI, achieving a byte-for-byte match verified with SHA-256. They describe assigning separate functions to more than 20 DeepSeek agents working in parallel sandboxes, with larger AI models verifying and merging results. Matching reportedly jumped from 7% to 81% in about five hours, but the final 19% took several more days, including difficult compiler analysis for the last 300 bytes. The user estimates using around 4–5 billion tokens and says they do not have an accurate cost figure.
