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12d

Case Study in Hyper Casual Game Development Services

Hyper casual games look simple, but the production process behind them is highly constrained and data driven. This case study documents how hyper casual game development services work in real studio environments. It focuses on production mechanics rather than creative theory o

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Community Avatar/gamedev
16d

How VR Development Companies Specializing in Education Actually Deliver Learning Outcomes

Virtual reality in education is no longer experimental. Schools, universities, and training institutions now treat VR as long-term infrastructure with budgets, learning goals, procurement rules, and accountability. This post explains how education-focused VR development compan

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